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The Main Menu is located in the top left area of the game Interface. These are like quick links to the basic options of the game.
Most are pretty self-explanatory, click the menu option links below for more details. The following menu options are available in the Main Menu.
Options Contains all the in-game settings: You can change the size of the interface icons CXL under.
You should also see all the individual buildings now available for individual selection and placement as per below screenshot. Tokens Edit Comment1 pages on this wiki Redirected from Token Contents [show] Resources Resources are all goods and services used in your cities in the context of the game.
Every separate branch of the economy constitutes a separate resource for example Heavy Industry, High-tech Industry, Offices, Business hotels, etc.
It doesn't matter if you take a physical entity like Industrial goods , a service like Office services , or the movement of people represented by the Holiday or Citizen tokens , all of them count equally as resources.
The only difference is the transportation mode they use - freight or passenger transportation. Resources are both produced and consumed in your cities.
Take a look at the information panels available for each building to see what resources it consumes buys and what resource it produces. Resource balance is the difference in tokens between how much your city consumes, how much it produces, and also how much it imports or exports of a particular resource.
You can see it at all times in the Resource panel. For more information on it and the overall economics of the game, refer to the Game Economics article.
Map-dependent resources Production of some resources requires natural deposits or features, and can only be produced on maps that contain such features.
This is the case with: Fuel - requires Oil deposits Water - requires artesian Water deposits Food industry - requires Arable land Holidays - requires interesting natural features, aka.
Holiday zones If you want to produce any of these four resources, you have to choose a specific map, containing its deposits.
Holidays is a bit of an exception, because you can create Holiday zones in any city by vastly improving Environment.
This is very difficult, however, and it will never create enough Holiday resource for industrial rate production.
Utilities Utilities are a subgroup of resources that are vital for every city, because they include its basic functional necessities, such as Electricity and Water supply.
Besides companies, Citizens consume buy these resources directly, so with the growth of city population there will be growth in the demand for Utilities, even though no other business is present in the city that consumes them.
The Resource Center that you build in the beginning of each city supplies the four Utilities at the same time, but its output is soon outgrown by the city, which then needs to start production of the Utilities, or to import them.
Because of their vital importance, Utility production is always managed directly by the city, not by private companies, so you need to prepare for this expense!
Note that there are no Utility networks such as there were in the Sim City series - you only need to provide the production buildings and connect them by road.
The four types of Utilities are: Electricity Water Fuel Waste treatment Tokens Tokens are the in-game unit used to represent all resources, regardless of them being tradeable, or not.
They represent a quantity of a particular good, a resource or set of passengers workers. The table indicates the amount of the resource for 1 token.
Via the building list, you can convert how many buildings are the equivalent of 1 token of the resource in question. These are valid as of: , Build Cash tokens.
It's omnipresent and practically omniscient, appearing every time a simple Player thinks of trading. The city has a population of 0 and features not only the towering OmniCorp Headquarters but also a statue of Don Madoff himself, rivaling the Statue of Liberty.
It enables players to communicate with each-other. Each few minutes the alterations that a player makes to his city will be uploaded to the server.
These are no longer used because the Planet Offer has been removed. About Omnicorp. Your citizens are the lifeblood of your city, not only because they're the very reason for its existence, but also because they are at the core of its economy.
First, citizens are the ultimate consumers of goods and services, produced by businesses. Second, they provide the workforce for all your buildings.
Without enough workers, your businesses will quickly go bankrupt, or if they're state-run they simply won't function.
And, of course, almost all buildings are keyed to reaching certain population unless you've unlocked expert mode.
Attracting citizens. Being the lowest class of citizens, they usually occupy low-tier, low-density businesses and industry such as Heavy Industry, Agriculture, Manufactoring and Shops.
They occupy the widest range of jobs in the city, and you'll see them in all Industries, Offices, Hotels and Leisure buildings.
That's why Skilled workers usually form the biggest part of the population of every type of city. Transportational wise, they are similar to Unskilled - they would gladly use Public transport and leave the car at home; they would also willingly change several lines to get to work.
Skilled residences are a bit more refined then Unskilled - their houses are nicer and most of the time have 2 stories , although most are still small, fitting multiple houses in the same lot; Medium density apartments are very often the so-called Row houses which Elmo uses with such success in his Limitless Residential mod , and look much better than the ugly Unskilled buildings.
High density buildings have some style, although they are still more wide than tall rarely more than 10 - 11 stories. Skilled workers are more demanding than Unskilled Workers, but they are still relatively easy to satisfy.
A basic service coverage including all required types , and a medium amount of Leisure, both sport and cultural, will make them happy.
Executives are the third class of citizens in Cities XL. They are considered higher than upper-middle class more like lower-upper, or borderline upper , and take high-profile, specialized jobs, or otherwise supervisor posts.
The main businesses requiring many Executives are Manufacturing and High-tech Industries, Offices, as well as some jobs spread around the top-end establishments of other businesses.
Transporting Executives is somewhat of a challenge: they are not that ready to take Public transport, but they would also hate congestions.
So, if you provide a convenient line nearby, they will take it. Executives are much more difficult to please than Skilled workers.
They require a full set of services, abundant shops and considerable Leisure both Sports and Cultural. They are also quite sensitive to pollution, both air and noise.
They live in posh villas with palm trees and pools; or in richly decorated highrises and spacious 6 - 7 story edifices, inspired again mainly from European architecture.
Elites pay the biggest amount of taxes, however, they are also the most demanding class of citizens. Elites take the jobs of CEOs in the upper end businesses of the city.
You won't see them in Dirty industry, or in common Offices - they appear only in high-density Manufacturing and middle and high density High-Tech Industry, as well as high density Office skyscrapers.
There are few other buildings in the city using them, again mostly upper tier special buildings and research labs.
Elites will almost never use Public transport. Only if there is no other way would an Elite leave the luxury of his Bentley and get in the Metro or the Bus.
However, they might consider taking an yacht or a helicopter to go to work. Satisfying Elites is the greatest challenge in the game.
They want all, and they want it abundantly. Full access to Security, Health and Education services, many shops and malls nearby, and plenty of sports and cultural leisure activities.
Elites will also complain at the slightest sign of pollution in the city although you may appease them by providing plenty of services and impressive Landmarks to make up for the bother of breathing poisoned air.
Heavy Industry is the most heavy polluting business in the game. It consists of such things as refineries, cement factories, etc.
It is considered a low-tier business, because it requires buys relatively easy to find resources fuel and offices , and it employs mainly Unskilled and Skilled workers only High density HI employs some Executives.
The factories produce various chemicals out of Fuel, such as plastics; or basic building materials such as metals, concrete or metallic moldings.
The whole process emits gargantuan amounts of Air Pollution emphasized graphically with the smoking chimneys of most factories , that will turn the neighborhood practically uninhabitable.
The Industry also needs Office services for their accounting, public relations and trading needs. A city that concentrates in Heavy Industry will become a big polluter - you need many, many factories to properly develop the resource and gain access to the bonus buildings, and this means tons and tons of pollution will spill everywhere on the map.
For that matter you should try to combine HI with Electricity or Fuel specialization, and also maybe with Manufacturing Industry, which all emit pollution.
Joined: Oct 9, Messages: Likes Received: What does it mean when one of your maps says "no free slot" when you try to open it and what can I do to solve it?
Alex24 Moderator. UIM installed? Radiant Dawn likes this. I'm sure there was also a separate mod that did the same. I do have the UIM installed, however I was not aware of an option that you select that enables that feature.
Anyways, after deleting some open maps that I wasn't using, I seem to have solved the problem, however for future reference, how do I select the option with the UIM to enable the more map slot option?
I think there is actually no option for that, it simply adds more slots without asking. Ammar Shaker Elite. The Funky Monk Moderator. UIM does it automatically, there is no option.
There is also a mod called 'add extra map slots' by Altiris , but I think this is for locations on the planet. You just have to remove any unwanted cities using the map you want to use.
Skater27 Executive. Joined: Aug 30, Messages: Likes Received: Some users created maps use the same slot s index as an already existing map.
This can also result in a "No free slot". The slot index is related to a position on the globe.